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>SDL_WM_GrabInput</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_WM_GrabInput&nbsp;--&nbsp;Grabs mouse and keyboard input.</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_GrabMode <B
CLASS="FSFUNC"
>SDL_WM_GrabInput</B
></CODE
>(SDL_GrabMode mode);</CODE
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><H2
>Description</H2
><P
>Grabbing means that the mouse is confined to the application window,
and nearly all keyboard input is passed directly to the application,
and not interpreted by a window manager, if any.</P
><P
>When <TT
CLASS="PARAMETER"
><I
>mode</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_GRAB_QUERY</TT
> the grab mode is not changed, but the current grab mode is returned.</P
><P
><PRE
CLASS="PROGRAMLISTING"
>typedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;</PRE
>
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><H2
>Return Value</H2
><P
>The current/new <SPAN
CLASS="STRUCTNAME"
>SDL_GrabMode</SPAN
>.</P
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